如果需要使用UDP传输较大数据,例如传输10M的图片,这突破了UDP的设计原则。UDP的设计是基于"datagram",也就是它假设你发送的每个数据包都能包含在单一的包内。并且设定UDP数据包的最大长度受基础网络协议的限制。
UDP数据包的理论最大长度限制是 65535 bytes,这包含 8 bytes 数据包头和 65527 bytes 数据。但如果基于IPv4网络传输,则还需减去 20 bytes 的IP数据包头。
则单一的UDP数据包可传输的数据最大长度为:
MaxUdpDataLength = 65535 - 8 - 20 = 65507 bytes
这就需要实现UDP包的分包传输和接收组包功能。
分包功能
/// <summary> /// UDP数据包分割器 /// </summary> public static class UdpPacketSplitter { /// <summary> /// 分割UDP数据包 /// </summary> /// <param name="sequence">UDP数据包所持有的序号</param> /// <param name="datagram">被分割的UDP数据包</param> /// <param name="chunkLength">分割块的长度</param> /// <returns> /// 分割后的UDP数据包列表 /// </returns> public static ICollection<UdpPacket> Split(long sequence, byte[] datagram, int chunkLength) { if (datagram == null) throw new ArgumentNullException("datagram"); List<UdpPacket> packets = new List<UdpPacket>(); int chunks = datagram.Length / chunkLength; int remainder = datagram.Length % chunkLength; int total = chunks; if (remainder > 0) total++; for (int i = 1; i <= chunks; i++) { byte[] chunk = new byte[chunkLength]; Buffer.BlockCopy(datagram, (i - 1) * chunkLength, chunk, 0, chunkLength); packets.Add(new UdpPacket(sequence, total, i, chunk, chunkLength)); } if (remainder > 0) { int length = datagram.Length - (chunkLength * chunks); byte[] chunk = new byte[length]; Buffer.BlockCopy(datagram, chunkLength * chunks, chunk, 0, length); packets.Add(new UdpPacket(sequence, total, total, chunk, length)); } return packets; } }
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发送分包
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private void WorkThread() { while (IsRunning) { waiter.WaitOne(); waiter.Reset(); while (queue.Count > 0) { StreamPacket packet = null; if (queue.TryDequeue(out packet)) { RtpPacket rtpPacket = RtpPacket.FromImage( RtpPayloadType.JPEG, packet.SequenceNumber, (long)Epoch.GetDateTimeTotalMillisecondsByYesterday(packet.Timestamp), packet.Frame); // max UDP packet length limited to 65,535 bytes byte[] datagram = rtpPacket.ToArray(); packet.Frame.Dispose(); // split udp packet to many packets // to reduce the size to 65507 limit by underlying IPv4 protocol ICollection<UdpPacket> udpPackets = UdpPacketSplitter.Split( packet.SequenceNumber, datagram, 65507 - UdpPacket.HeaderSize); foreach (var udpPacket in udpPackets) { byte[] udpPacketDatagram = udpPacket.ToArray(); // async sending udpClient.BeginSend( udpPacketDatagram, udpPacketDatagram.Length, packet.Destination.Address, packet.Destination.Port, SendCompleted, udpClient); } } } } }
接收组包功能
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private void OnDatagramReceived(object sender, UdpDatagramReceivedEventArgs<byte[]> e) { try { UdpPacket udpPacket = UdpPacket.FromArray(e.Datagram); if (udpPacket.Total == 1) { RtpPacket packet = new RtpPacket(udpPacket.Payload, udpPacket.PayloadSize); Bitmap bitmap = packet.ToBitmap(); RaiseNewFrameEvent( bitmap, Epoch.GetDateTimeByYesterdayTotalMilliseconds(packet.Timestamp)); } else { // rearrange packets to one packet if (packetCache.ContainsKey(udpPacket.Sequence)) { List<UdpPacket> udpPackets = null; if (packetCache.TryGetValue(udpPacket.Sequence, out udpPackets)) { udpPackets.Add(udpPacket); if (udpPackets.Count == udpPacket.Total) { packetCache.TryRemove(udpPacket.Sequence, out udpPackets); udpPackets = udpPackets.OrderBy(u => u.Order).ToList(); int rtpPacketLength = udpPackets.Sum(u => u.PayloadSize); int maxPacketLength = udpPackets.Select(u => u.PayloadSize).Max(); byte[] rtpPacket = new byte[rtpPacketLength]; foreach (var item in udpPackets) { Buffer.BlockCopy( item.Payload, 0, rtpPacket, (item.Order - 1) * maxPacketLength, item.PayloadSize); } RtpPacket packet = new RtpPacket(rtpPacket, rtpPacket.Length); Bitmap bitmap = packet.ToBitmap(); RaiseNewFrameEvent( bitmap, Epoch.GetDateTimeByYesterdayTotalMilliseconds(packet.Timestamp)); packetCache.Clear(); } } } else { List<UdpPacket> udpPackets = new List<UdpPacket>(); udpPackets.Add(udpPacket); packetCache.AddOrUpdate( udpPacket.Sequence, udpPackets, (k, v) => { return udpPackets; }); } } } catch (Exception ex) { RaiseVideoSourceExceptionEvent(ex.Message); } }
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